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Why are heal/dmg values in the Ability Calculator always zero?

0 votes
In your Ability Calculator the values for dealing damage and healing are always at zero in the descriptions. Am I missing something?
asked Jul 25, 2012 by Eckzorzist (130 points)

1 Answer

+1 vote
That is how the game provides the extended tooltips by default. Since these values change from character to character based on its current gear, no exact value should be valid there. To address the problem I will have to replace those zeroes with the terms used in basic tooltips (small, moderate, large).
answered Jul 25, 2012 by BadOmens (1,120 points)
Thanks for you answer. That makes sense. Concrete values (based on an "empty" character for example) wouldn't be exact in an absolute way, but wouldn't this make the skills far more comparable to each other? That's what I'm really missing - to be able to compare the skills.
I'll see if I can dig up actual numbers for reference (based on a full green gear or no gear at all).